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MyPBA Balyahan Fantasy League Rules

All Filipino Conference Guidelines Section

1. THE DRAFT
1.1. All PBA-bound rookies, elevated pros & FA's that were released after K4 including the FA pool are eligible in The Draft. 
1.2. Each team has 30 minutes to make their pick. If not, their pick will be based from their own list or to be labelled as SKIPPED if they have no submitted CL.
1.3. This will be 3 rounds, a round per day. Coaches round will follow after Round 3, with the best record picking first.
1.4. There will be a 14-day grace period for teams who got more than the 8-player limit on their rosters. They'll be penalized by taking out a projected starter and make him a free agent instantly.
1.5. There will be a Waivers Day which will be held the day after the Draft. Teams with 7 or less players are given a chance to add one player here. The waiver priority will be from the team with the worst season record to the best.
1.6. Teams with 8 or more players in their roster are ineligible to add a player here. 

2. LINEUP
2.1. The starting 5: 2 guards, 2 forwards and 1 center. This is mandatory to indicate the player's position here.
2.2. After the S-5, 2 wildcard spots for players in any position. This is optional to indicate the player's position here.
2.3. After the 7 active players, there will be one bench (BN) spot for the 8th player. He'll score 0 FLP.
2.4. The coach should also be included.
2.5. All fantasy teams are REQUIRED to submit their lineups in every fantasy game.

3. SCORING
3.1. Official scoring reference site: pba-online.net (backup site: pbfantasy.com)
3.2. Player's total FLP: (pts+rebs+asts+stls+blks) - TOs + 3 bonus points if mother team won that game.
3.3. Fantasy coach will be given 10 pts if their mother team won, and 0 if they lost.
3.4. If a player plays 2 or more games in a Fantasy Game due to being traded, the "first game only rule" applies.
3.5. If a player doesnt play a Fantasy Game due to being traded, he'll get 0 FLP.
3.6. The team with the higher starters total points will be given an additional 5 FLP (STARTERS' BONUS).
3.7. In the event both teams are tied for the starters total points, there will be no STARTERS' BONUS.
3.8. If both teams are tied in their respective total FLPs, the home team gets 1 additional point due to homecourt advantage (hoops.sports.ws rule)

4. PENALTIES
4.1. No lineup submission (with or without revisions) = automatic 5 FLP deduction and no STARTERS' BONUS
4.2. Incorrect lineup submission due to positional mistake = automatic 5 FLP deduction and no STARTERS' BONUS.
4.3. No coach submission = Coach FLP forfeited, no STARTERS' BONUS
4.4. No bench submission = no STARTERS' BONUS
4.5. Both teams penalized = no STARTERS' BONUS for both

5. TRADES/FREE AGENCY
5.1. Trade Deadline: final game of the elimination round
5.2. You may add and drop FA's as long as the team maintains the 8-player limit.
5.3. To make a FA transaction, just post a new topic and the Commish will validate it afterwards. The approval should be based on when the transaction was being made, corresponding with its Fantasy Game to be validated.
5.4. All teams will be given three (3) free agent adds during the PLAYOFFS.

6. PLAYOFFS
TBD

7. POINTS TALLY
Champs = 100
2nd placer = 75
3rd placer = 50
4th = 35
5th = 30
6th = 25
7th = 20
8th = 15
9th = 10
10th = 5
AllStar winners = 20
AllStar losers = 10

8. OFFSEASON
8.1. After the season, all teams are required to drop one local from their roster to make way for the import.
8.2. The Imports & Coaches Draft (IC Draft) will be held after that.

9. EXPANSION
9.1. Elevated pros and all free agents after the keepers submission are eligible for the expansion draft.
9.2. PBA-bound rookies are NOT eligible in this draft.
9.3. They'll be the last ones to pick in the 1st round of The Draft, which will proceed after the expansion draft.
9.4. [For more than one team] The team who selected first in the expansion draft will pick last in The Draft, and vice versa.


Commish: k-ville
Assistants: MarkD, DQ, tbt, melo, jomaye
Scorers: jomaye, JayR, MarkD, cheepz, japs, Kahoko Hino
Lottery Facilitators: MarkD, Jay, JayR
Draft Coordinators: k-ville, solidbgk, jomaye, Jay, cheepz, tbt





Import-Flavored Conference Guidelines Section

1. LINEUP
1.1. The starting 5: 2 guards, 2 forwards and 1 center. This is mandatory to indicate the player's position here.
1.2. After the S-5, 2 wildcard spots for players in any position. This is optional to indicate the player's position here.
1.3. After the 7 active players, there will be one bench (BN) spot for the 8th player. He'll score 0 FLP.
1.4. The import can also be included in the starting lineup. All imports are F-eligible and C-eligible.
1.5. The coach should also be included.
1.6. All fantasy teams are REQUIRED to submit their lineups in every fantasy game.

2. SCORING
2.1. Official scoring reference site: pba-online.net
2.2. Player's total FLP: (pts+rebs+asts+stls+blks) - TOs + 3 bonus points if mother team won that game.
2.3. Fantasy coach will be given 10 pts if their mother team won, and 0 if they lost.
2.4. If a player plays 2 or more games in a Fantasy Game due to being traded, the "first game only rule" applies.
2.5. If a player doesnt play a Fantasy Game due to being traded, he'll get 0 FLP.
2.6. The team with the higher starters total points will be given an additional 5 FLP (STARTERS' BONUS).
2.7. In the event both teams are tied for the starters total points, there will be no STARTERS' BONUS.
2.8. If both teams are tied in their respective total FLPs, the home team gets 1 additional point due to homecourt advantage (hoops.sports.ws rule)

3. PENALTIES
3.1. No lineup submission (with or without revisions) = automatic 5 FLP deduction and no STARTERS' BONUS
3.2. Incorrect lineup submission due to positional mistake = automatic 5 FLP deduction and no STARTERS' BONUS.
3.3. No coach submission = Coach FLP forfeited, no STARTERS' BONUS
3.4. No bench submission = no STARTERS' BONUS
3.5. Both teams penalized = no STARTERS' BONUS for both

4. TRADES/FREE AGENCY
4.1. Trade Deadline: final game of the elimination round
4.2. You may add and drop FA's as long as the team maintains the 8-player limit.
4.3. To make a FA transaction, just post a new topic and the Commish will validate it afterwards. The approval should be based on when the transaction was being made, corresponding with its Fantasy Game to be validated.
4.4. All teams will be given three (3) free agent adds during the PLAYOFFS.

5. PLAYOFFS
same as All-Filipino FL format

6. POINTS TALLY
Champs = 100
2nd placer = 75
3rd placer = 50
4th = 35
5th = 30
6th = 25
7th = 20
8th = 15
9th = 10
10th = 5
AllStar winners = 20
AllStar losers = 10
Bonus for winning Grand Slam/2 FLs in same season = 10

7. OFFSEASON
7.1. After the season, all imports and coaches are automatically dropped from each team's rosters.
7.2. A month before the season, teams will submit their K4 (4-keepers) going into next season.
7.3. Teams may still trade and acquire free agents during the off-season. 
7.4. After the K4, the trades will only be approved if teams involved still maintain the 4-keepers requirement.


Commish: k-ville
Assistants: tbt, MarkD, DQ, kramcire, jomaye
Scorers: jomaye, solidbgk, Kahoko Hino, cheepz, kramcire
Lottery Facilitators: Jay, MarkD, solidbgk
Draft Coordinators: k-ville, solidbgk, Jay, cheepz, tbt

By joining the myPBA Fantasy League, team owners should understand that there are commissioners that will lead and take charge to different issues that will happen inside the myPBA Fantasy League. If in case there are issues not covered by the current rules and regulations, commissioners will be the one that will take charge to decide on the resolution of the issue which they think will be fair for the whole league.

We appreciate your feedback but amendments and changes to the current rules and regulations in the middle of the conference should be discussed and implemented only before the start of the next conference.


Format of our tournament depends on the number of games that will be played at the elimination round of PBA 2007-08 All-Filipino Conference.

1. Lineup:
1.1. Every game, each team must have at least 2 guards, 2 forwards, and 1 center as their starters, all local players. (G=guards, F=forwards, C=centers)
1.2. Then another 3 local players of any position, a head coach and import as their wildcards. 2 of those 3 local players will be the wildcards which will add to your total team score while the 3rd one shall be placed on the BENCH slot.
1.3. A total of 10 fantasy players (8 local players + a coach + import) must be submitted to the Commissioner before a deadline.
1.4. A deadline for submission of lineup will be announced by the Commissioner later on.
1.5. There are some players that can play the guard/forward position and there are some players that can play forward/center. These are so-called dual-positioned players. The rest are locked to only one position. Thus, a player at a guard position cannot play the forward position or a player at a forward position cannot play the center position; and vice versa.
1.6. In case a team owner failed to submit the correct starters of their lineup based from Section 1.1; with at least 2 guards, 2 forwards and 1 center, the player who scored the lowest in the excess position/s will be given zero FLP and his starters' BONUS points will be forfeited.
Examples:
Team A = 3 G, 1 F, 1 C (wildcards: G,F,C, BN: G/F/C) -- the guard with the lowest FLP in his starting lineup will automatically receive zero FLP regardless of his performance.
Team B = 3 G, 0 F, 2 C (wildcards: G,G,C, BN: G/F/C) -- the center and the guard with the lowest FLP in his starting lineup will automatically receive zero FLP regardless of his performance.
1.7. All fantasy teams are required to submit their lineups correctly.
QUOTE
A. A team may not necessarily submit their starters rightfully at every game. He/she is only required to submit on the first game and a new set of starters when a recent transaction/s was made that affect his/her starters/lineup.
B. If a fantasy team didn't submit their starter/s or submitted the wrong one for Game 1, their starters' BONUS points are automatically forfeited; and also, their opponent will get the starters' BONUS points (i.e. 5 FLP) assuming the fact that their opponent submitted their lineup before the deadline of a particular Fantasy Game. The team that didn't submit his lineup will have to field in their projected lineup (automatically assembled, based from the draft) to be used for scoring.
C. If it happens that both fantasy teams in a particular matchup didn't submit their revised starters/lineup in a Fantasy Game correctly, there would be NO starters' BONUS points to be awarded. The same applies in Game 1.
D. Based from section 1.7-B, if a fantasy team doesn't submit their lineup from Games 2 up 'til the end, its lineup from the previous game will be automatically used. Thus, no penalties will be assessed(Assuming the team submitted the correct lineup for Game 1).
E. Based from section 1.7-D, if there are no roster changes to their upcoming games, the roster submission becomes optional. His projected roster that was assembled through the draft will be used.



2. Scoring Reference:
2.1. Total FLP for each player: ((PTS+REB+AST+BLK+STL)-TO + MT) with a condition.
* Condition:
If the PBA site failed to post a box score of the game for at least 1 of the 10 PBA teams for that particular game, ex. no box score for Shell for game #4, all the scores of all the 10 PBA teams for game #4 will be based only on the points scored by all the players and will not include the other statistical categories.
2.2. Each player will be given additional 3 pts if their mother team won. Thus, MT will only be either 3 or 0.
2.3. An additional of five points will be given to the team with the highest combined total FLP of their starters. (a.k.a. starters' BONUS). A fantasy team is eligible to receive the bonus when:
A. They have the higher combined total FLP of his 5 starters, and..
B. They submitted their lineup correctly and in time.
2.4. The Coach will be given an additional 5 FLP if his mother team won, if it was included in a fantasy team's submission of their lineup. If it wasn't included in his/her roster submission, his/her FLP for the coach and the starters' BONUS points will be forfeited regardless of the mother team's result.
2.5. All the FLP of the players listed on their line-up, their bonus points plus the points of the coach (if any) will be added to determine the final score of their team.
2.6. Game 1 of our Fantasy League Schedule relies on the first game of all the 10 PBA teams. Game 2 of our fantasy league schedule relies on the second game of all the 10 PBA teams, and so on...
2.7. In a case where a player(s) is traded and therefore causing complications of his FLP on the same Fantasy Game:
QUOTE
A. The "1st game only" rule will be applied if the player played two or more games in the same Fantasy Game.
B. In the event a player got traded and his former team is still behind 2 Fantasy Games with his new team and the lineup submission being over due, his fantasy score/points for the two (2) lack games will be compensated by the bench player score/points.
Example: Sonny Jaworski and his team, Barangay Ginebra, will play their 5th elimination game on a Sunday or Fantasy Game 5, and he'll be traded to Air21 which will play 4 days after Sunday (Wednesday) for their 7th elimination game. He can suit up for that game. In this case, Jaworski would get the right FLP on Fantasy Game 5, but will receive zero FLP on Fantasy Game 6. Then his game with Air21 will be his FLP production for Game 7.
C. In the event a player is being called for the RP National Team and his former team is still behind 2 Fantasy Games, with the submission of line-up over due (passing by the deadline), his FLP for the two (2) lack games will be compensated by the total FLP of that Bench player. Furthermore, if a team has lost 2 or more players due to being called for the RP Team, only the first player will get the compensation from the Bench player and the others will earn zero points.

2.8. Final result of the Game 1 of our Fantasy League will be determined after all the 10 PBA teams finished their first game in the elimination round. It goes to the rest of the games.
2.9. In case of a tie, an additional of one point will be added to the final score of the home team, thus declaring them the winner of that particular game.

* FLP - fantasy league point


3. Trade Guidelines:
3.1. Team owners are advised to propose and negotiate through a PM (Private Message) to protect the confidentiality of the trade transaction.
3.2. Team owners of both parties will send confirmation of the agreed trade transaction to the League Commissioner via PM or post it at the transaction thread and wait for his approval. Otherwise, the transaction will be considered as invalid.
3.3. A League Commissioner will post the confirmed trade transaction on the Approved Transactions threads.
3.4. To file a protest to disagree to a trade, there should be a petition posted in commDesk or sent through PM to any of the commissioners.
3.5. If a petition has been filed and granted based from Section 3.4, a voting with a scoring system will be held for the entire league. The usual "majority wins" rule will take place. If more owners decide to disagree (or voted NO in the process), the trade will be considered "vetoed". If it's tied, The trade will still be considered "vetoed".
>> 3 points = within the division
>> 2 points = outside the division, but within the conference
>> 1 point = the 2 divisions from the other conference
3.6. Trading or swapping coaches is allowed. Having a coach-to-player trade proposal is not allowed.
3.7. In an event where a fantasy owner decides to veto the recent trade that his/her team had made due to a late acknowledgment of a player's status (i.e. knowing unexpectedly the injury of a player to its extent), they have to submit proof to the Commissioners within 48 full hours. If once proven, the trade should be nullified and the players/fantasy pieces involved will go back to their respective former teams. If unproven, the trade will stand and will be VALID.
3.8. Trading deadline will be two fantasy games before the playoffs.


4. Free Agent Pick-ups & Guidelines:
4.1. Any team can pick up as many players as they want from our FA pool (free agent pool) as long as they maintain the standard 10-player fantasy lineup. There's no limit to the maximum number of allowed transactions.
4.2. Team owners will post their proposed free agent pickup on their respective transaction thread.
4.3. League Commissioner will then post the confirmed and approved free agent transaction on the Approved Transactions thread.
4.4. Priority will be given to the first team who first showed interest to a free agent player.
4.5. Player/s which is/are dropped by their team will become a unrestricted free agent. This means the player cannot be pick again by his/her former team unless the waiver time duration expires. The expiration time is in 8 hours. On the contrary, other teams which show interest to the recently-dropped player can add him immediately.
4.6. Free agent acquisitions will only be allowed during the duration of the elimination round. No more free agent pick-ups are allowed during the playoffs.
4.7. A coach may be replaced through posting at their respective Transaction Thread from time to time subject to existing rules/guidelines. This will still be not available come playoff time.
4.8. Team owners must wait for the approval of the League Commissioner if the player to be added will be allowed to join in his roster as well as the other player to be dropped. However, they may have to submit its revised lineup with a note regarding a pending transaction before the deadline.

QUOTE
Example: BULACAN SWEETS
Starters: C-Abet Guidaben, F-Alvin Patrimonio, F-Yves Dignadice, G-Johnny Abarrientos, G-Allan Caidic
Reserves: Jerry Codinera, Ato Agustin, Manny Victorino*
*pending approval/pending transaction

- drops a different player in able to add M.Victorino

4.9. In the event that an owner decides to add a player who wasn't even included in the Players' & Coaches List and that player was able to play, He'll get that player provided that their team was the first to show interest. (ex: players who were just signed after an exposure to amateur leagues during the PBA season, or those ones that are coming back out of retirement)



5. Draft:
5.1. The one thing that is consistent for all drafts is that each team will have the opportunity to pick 1 player each of 9 rounds to fill a roster of 9 players, preceded by a separate draft board for the coach & import which a fantasy team will need only one.
5.2. Our draft is on a LIVE draft basis, occurring here on our forums. Some might have the option of doing it in an IM such as Yahoo, AOL, etc. depending on your draft coordinator.
5.3. Teams pick in order so that when a player is chosen, they cannot be drafted by a later pick.
5.4. The order for each round is determined thru paper drawlots, but even rounds mirror the preceding odd to make things more fair. This means, if a team gets the first pick in the first round, they get last in the second; changing its order (commonly known as the Snake Draft).
5.5. Trading will start only after the draft. NO trading of draft picks allowed, although you can do it internally. That means you'll need coordination with your trading partner before/during the draft and execute the trade after the draft.
5.6. Fantasy teams are allowed and advised to submit a contingency list (CL) to your respective draft coordinators. It is a list that pre-ranks your players and is according to priority. Usually it's a minimum of 50 local players and the 10 PBA coaches. The CL must be submitted 1 day before the draft day. This is actually optional because if you're guaranteed to arrive on draft day (in a LIVE draft basis), you don't need to submit one. If an owner didn't submit one, his group of fantasy players will be assembled through a standard CL. This is a kind of a contingency list that was made by the commissioners' row so no picks are to be skipped.
5.7. Owners must take note and consider our rules in "Lineup" (Please see 1.1 and 1.2 above)
5.8. In the event where all the players in a fantasy team's submitted CL are taken/drafted, their following pick/s will be referred from the standard CL.


6. The BENCH slot:
6.1. This player placed in this slot will earn ZERO points.
6.2. The Bench player can be activated/played as a starter or a reserve/wildcard to be the replacement of those players who got injured, suspended, being called for the RP Team or having a dissatisfactory production and only need to be enlisted in the submission of lineup. Its validity will depend on the Fantasy Game which your team had submitted correctly and completely.
6.3. Based from the submission of lineups, the last local player listed will be used as the BN player unless indicated.
6.4. This slot will be a part of your fantasy lineup until the playoffs.


Draft Sequence: (For a 10-team draft board)

(To be posted soon)


Fantasy League Format (Elimination Round):

Crispa Conference:
PerFlo's cup:
-> 10 teams each (first 11 games of PBA 2008 Fiesta Conf ) 1 set of draft (tentative)

Marvin's cup:
-> 10 teams each (first 11 games of PBA 2008 Fiesta Conf ) 1 set of draft (tentative)


Toyota Conference:
JPM's cup:
-> 10 teams each (first 11 games of PBA 2008 Fiesta Conf ) 1 set of draft (tentative)

Palaboy's cup:
-> 10 teams each (first 11 games of PBA 2008 Fiesta Conf ) 1 set of draft (tentative)


Fantasy League Format (Playoffs):

Top two teams of each division will earn an outright semifinal berth. The next two will earn an outright quarterfinal berth. Teams seeded from 5th to 8th seed will fight in the Wildcard Phase for the two remaining slots for QF [4th vs (5th vs 8th) & (6th vs 7th) vs 3] on a KO affair. The 9th and 10th seed teams will be eliminated.

QUOTE
In case of two teams having a similar record, positioning of teams will be determined through the following:
1. Team's points average.
2. If still tied, the winner-over-the-other rule will be used.

In case of three or more teams having a similar record, positioning of teams will be determined through the following:
1. Team's points average.
2. Conference record.
3. Division record.



Division WildCards Phase 1

G1A = #8 @ #5 Game 12
G2A = #7 @ #6 Game 12

Division Quarterfinals

G1B = winner G1A @ #4 Game 13
G2B = winner G1B @ #3 Game 13

Division Semi-Finals:
G3 = winner of G1B @ #1 (T2B) Game 14
G4 = winner of G2B @ #2 (T2B) Game 14

Division Semi-Finals (if necessary):
G5 = winner of G3 vs #1 Game 15
G6 = winner of G4 vs #2 Game 15

Division Finals:
G7 = winner of G5 vs winner of G6 Game 16

Conference Finals:
G8 = Perflo vs Marvin Game 17
G9 = JPM vs Palaboy Game 17

National Championship:
G10 = winner of G8 vs winner of G9 Game 18


Commissioners: Don Quijote, Chong GO, MarkD, Mhatzkie, kramcire, kingsville, binsoy, tender_but_tough

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